[Unity]HDR
2020/03
30
15:03
Forward Rendering In forward renderingA rendering path […]
Forward Rendering In forward renderingA rendering path […]
Material.SetFloat调用方法为PropertyToldPerformance.Update> […]
shader_feature特性在打包时自动剥离multi_compile特性在打包时不剥离,全量编译 示例1 […]
在 Unity中如果设定texture type为 normal,则只保留xyz三通道,w通道将被抛弃 所以当 […]
一、默认 Shader.globalMaximumLOD 值为 无限大值(2147483647)( 2^31- […]
一、安装dotnetsdk,并将dotnet sdk的路径配置到系统PATH中 二、vscode安装unity […]
“The C# extension is recommended for this file ty […]
详情见2018.4.18 Release Note