[Unity]Anti-aliased Alpha Test: The Esoteric Alpha To Coverage[1]
2020/03
30
20:03
ref: https://medium.com/@bgolus/anti-aliased-alpha-test […]
ref: https://medium.com/@bgolus/anti-aliased-alpha-test […]
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在 Unity中如果设定texture type为 normal,则只保留xyz三通道,w通道将被抛弃 所以当 […]
一、默认 Shader.globalMaximumLOD 值为 无限大值(2147483647)( 2^31- […]
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“The C# extension is recommended for this file ty […]