{"id":1776,"date":"2020-04-18T08:40:36","date_gmt":"2020-04-18T00:40:36","guid":{"rendered":"http:\/\/blog.coolcoding.cn\/?p=1776"},"modified":"2020-09-27T11:22:57","modified_gmt":"2020-09-27T03:22:57","slug":"unity%e7%96%91%e9%9a%be%e6%9d%82%e7%97%87%e8%a7%a3%e5%86%b3%e4%b9%8b%e7%b3%bb%e7%bb%9f%e6%8a%a5%e9%94%99supplied-nxactordesc-is-not-valid-createactor-returns-null","status":"publish","type":"post","link":"https:\/\/blog.coolcoding.cn\/?p=1776","title":{"rendered":"[Unity]\u7591\u96be\u6742\u75c7\u89e3\u51b3\u4e4b\u7cfb\u7edf\u62a5\u9519:Supplied NxActorDesc is not valid. createActor returns NULL"},"content":{"rendered":"\n<p>\u6700\u8fd1\u7528Unity3d\u5f00\u53d1\u7684\u6e38\u620f\u9879\u76ee\u5ffd\u7136\u9891\u9891\u62a5\u9519:<\/p>\n\n\n\n<p>Supplied NxActorDesc is not valid. createActor returns NULL.<\/p>\n\n\n\n<p>\u6309\u7167csdn\u7684\u641c\u7d22\u7ed3\u679c:<\/p>\n\n\n\n<p><a href=\"http:\/\/blog.csdn.net\/zzxiang1985\/article\/details\/43561833\">http:\/\/blog.csdn.net\/zzxiang1985\/article\/details\/43561833<\/a><\/p>\n\n\n\n<p>\u4f7f\u7528NGUI\u65f6\u5076\u5c14\u4f1a\u9047\u5230\u4ee5\u4e0b\u4e24\u4e2a\u62a5\u9519\uff1a<\/p>\n\n\n\n<p>Supplied NxActorDesc is not valid. createActor returns NULL.<br>\nActor::updateMassFromShapes: Can&#8217;t compute mass from shapes: must have at least one non-trigger shape!<\/p>\n\n\n\n<p>\u901a\u8fc7\u5728\u7f51\u4e0a\u641c\u7d22\uff0c\u5f97\u77e5\u7b2c\u4e00\u4e2a\u9519\u8bef\u5176\u5b9e\u662fPhysX\u5f15\u64ce\u7684\u62a5\u9519\u3002\u663e\u7136Unity\u4f7f\u7528\u4e86PhysX\u4f5c\u4e3a\u7269\u7406\u5f15\u64ce\u3002\u7b2c\u4e8c\u4e2a\u62a5\u9519\u8bf4\u7684\u662f\u65e0\u6cd5\u901a\u8fc7\u5f62\u72b6\u8ba1\u7b97\u8d28\u91cf\uff0c\u770b\u6765\u4e5f\u662f\u7269\u7406\u65b9\u9762\u7684\u9519\u8bef\u3002<\/p>\n\n\n\n<p>\u76ee\u524d\u8fd9\u4e24\u4e2a\u9519\u8bef\u7684\u5177\u4f53\u7a0b\u5e8f\u539f\u56e0\u672a\u77e5\uff0c\u4f46\u8bd5\u9a8c\u53d1\u73b0\u8fd9\u548cNGUI\u5bf9\u8c61\u4e0a\u6302\u8f7d\u7684BoxCollider\u5f62\u72b6\u6709\u5173\u3002\u4ee5\u4e0b\u65b9\u6cd5\u53ef\u4ee5\u5f88\u5bb9\u6613\u5730\u91cd\u73b0\u8fd9\u4e24\u4e2a\u9519\u8bef\uff08\u6ce8\u610f\u4ee5\u4e0b\u6b65\u9aa4\u90fd\u662f\u5728\u7f16\u8f91\u72b6\u6001\u4e0b\uff0c\u4e0d\u7528\u64ad\u653e\uff09\uff1a<br>\n\u5728Unity\u7f16\u8f91\u5668\u4e2d\u521b\u5efa\u4e00\u4e2a\u7a7a\u573a\u666f\u3002<br>\n\u5728\u83dc\u5355\u680f\u4e2d\u70b9\u51fbNGUI -&gt; Create -&gt; 2D UI\uff0c\u521b\u5efa\u51fa\u4e00\u4e2aUI Root\u3002<br>\n\u9009\u4e2d\u521a\u521b\u5efa\u7684UI Root\uff0c\u5728\u83dc\u5355\u680f\u4e2d\u70b9\u51fbNGUI -&gt; Create -&gt; Panel\uff0c\u5728UI Root\u4e4b\u4e0b\u521b\u5efa\u51fa\u4e00\u4e2aPanel\u5b69\u5b50\u3002<br>\n\u9009\u4e2d\u521a\u521b\u5efa\u7684Panel\uff0c\u5728\u83dc\u5355\u680f\u4e2d\u70b9\u51fbNGUI -&gt; Create -&gt; Widget\uff0c\u5728UI Root\u4e4b\u4e0b\u521b\u5efa\u51fa\u4e00\u4e2aWidget\u5b69\u5b50\u3002<br>\n\u9009\u4e2d\u521a\u521b\u5efa\u7684Widget\uff0c\u5728\u5b83\u8eab\u4e0a\u6302\u8f7d\u4e00\u4e2aBox Collider\u3002<br>\n\u5173\u952e\u7684\u5730\u65b9\u6765\u4e86\uff1a\u4e0d\u8981\u52fe\u9009Box Collider\u7684Is Trigger\u5c5e\u6027\uff1b\u8bbe\u7f6eBox Collider\u7684\u5927\u5c0f\u2014\u2014x\u548cy\u90fd\u8bbe\u4e3a\u6b63\u6570\uff0c\u4f46z\u8bbe\u4e3a\u8d1f\u6570\uff1b\u53e6\u5916\u5c06Widget\u7684local scale\u8bbe\u4e3a(0, 0, 0)\u3002<br>\n\u9009\u4e2dPanel\uff0c\u5c06\u5176\u9690\u85cf\uff08\u76f8\u5f53\u4e8eSetActive(false)\uff09\uff0c\u8fd9\u65f6\u5c31\u4f1a\u62a5\u201cSupplied NxActorDesc is not valid. createActor returns NULL.\u201d\u3002<br>\n\u518d\u628aPanel\u6253\u5f00\uff08\u76f8\u5f53\u4e8eSetActive(true)\uff09\uff0c\u5c31\u4f1a\u62a5\u201cActor::updateMassFromShapes: Can&#8217;t compute mass from shapes: must have at least one non-trigger shape!\u201d\u3002<br>\n\u3000\u3000\u5982\u679c\u7814\u7a76\u8fc7NGUI\u5185\u90e8\u539f\u7406\uff0c\u5c31\u4f1a\u77e5\u9053NGUI\u5185\u90e8\u4f1a\u5f3a\u5236\u7ed9\u6bcf\u4e2aPanel\u6302\u8f7d\u4e00\u4e2a\u521a\u4f53\uff08Rigidboy\uff09\u3002\u8fd9\u662f\u56e0\u4e3a\u5728Unity\u4e2d\uff0c\u6ca1\u6709\u521a\u4f53\u7684\u78b0\u649e\u4f53\uff08Collider\uff09\u5c5e\u4e8e\u9759\u6001\u78b0\u649e\u4f53\uff0c\u800c\u9759\u6001\u78b0\u649e\u4f53\u7684\u79fb\u52a8\u4f1a\u89e6\u53d1\u7269\u7406\u5f15\u64ce\u4e2d\u5927\u91cf\u7684\u6027\u80fd\u5f00\u9500\u3002\uff08\u89c1\u8fd9\u7bc7Unity\u6587\u6863\uff0c\u91cc\u9762\u63d0\u5230\u201cColliders can be added to an object without a Rigidbody component to create floors, walls and other motionless elements of a scene. These are referred to as static colliders. In general, you should not reposition static colliders by changing the Transform position since this will impact heavily on the performance of the physics engine.\u201d\u3002\uff09\u6050\u6015\u662f\u521a\u4f53\u548c\u78b0\u649e\u4f53\u4e4b\u95f4\u7684\u4ea4\u4e92\u51fa\u4e86\u95ee\u9898\u3002<\/p>\n\n\n\n<p>\u3000\u3000\u4e00\u79cd\u731c\u6d4b\u662f\uff1a\u521a\u4f53\u7684\u8d28\u91cf\u4e2d\u5fc3\u662f\u7531\u521a\u4f53\u4e0a\u5404\u4e2a\u78b0\u649e\u4f53\u7684\u5f62\u72b6\u8ba1\u7b97\u51fa\u6765\u7684\uff08\u89c1\u5b98\u65b9\u6587\u6863\u5bf9Rigidbody.centerOfMass\u7684\u8bf4\u660e\uff09\u3002\u5982\u679c\u78b0\u649e\u4f53\u7684\u5f62\u72b6\u4e0d\u6b63\u5e38\uff0c\u90a3\u53ef\u80fd\u5c31\u65e0\u6cd5\u8ba1\u7b97\u51fa\u8d28\u91cf\u4e2d\u5fc3\uff0c\u7269\u7406\u5f15\u64ce\u4f1a\u62a5\u9519\uff1b\u6216\u8005\u8ba1\u7b97\u51fa\u7684\u8d28\u91cf\u4e2d\u5fc3\u5c31\u53ef\u80fd\u662f\u4e00\u4e2a\u975e\u6cd5\u7684\u6570\u3002\u540e\u4e00\u79cd\u60c5\u51b5\u53ef\u80fd\u8fd8\u4f1a\u5f71\u54cdNGUI\u7684\u89e6\u5c4f\u68c0\u6d4b\u3002\u6709\u4e00\u6b21\u6211\u4eec\u67d0\u4e2a\u754c\u9762\u4e0a\u6302\u8f7dBoxCollider\u7684\u6309\u94ae\u51fabug\uff0c\u70b9\u51fb\u4e4b\u540e\u6beb\u65e0\u53cd\u5e94\uff0c\u751a\u81f3\u8fde\u89e6\u6478\u53cd\u9988\u52a8\u753b\u4e5f\u6ca1\u6709\u3002\u6211\u672c\u60f3\u5728UICamera\u4e0b\u65ad\u70b9\uff0c\u770b\u770b\u662f\u8c01\u622a\u4f4f\u4e86OnClick\u6d88\u606f\uff0c\u5374\u53d1\u73b0\u8fdeUICamera\u90fd\u6ca1\u611f\u77e5\u5230\u89e6\u5c4f\u3002\u7814\u7a76\u4e86\u5f88\u4e45\u624d\u53d1\u73b0\u90a3\u4e2a\u6309\u94ae\u7684BoxCollider\u7684z\u5c3a\u5bf8\u8bbe\u6210\u4e86\u8d1f\u6570\uff0c\u8c03\u8bd5\u4e2d\u6211\u53d1\u73b0\u90a3\u4e2a\u6309\u94ae\u6240\u5728Panel\u7684\u521a\u4f53\u8d28\u91cf\u4e2d\u5fc3\u662f(NaN, NaN, NaN)\u3002\u5c06\u90a3\u4e2aBoxCollider\u7684\u5c3a\u5bf8\u6539\u6210\u6b63\u6570\u540e\uff0cbug\u5c31\u6d88\u5931\u4e86\u3002\uff08\u4e0d\u8fc7\u540e\u6765\u6211\u4e5f\u7814\u7a76\u8fc7\uff0c\u5e76\u4e0d\u662fBox Collider\u7684\u5c3a\u5bf8\u4e3a\u8d1f\u5c31\u4e00\u5b9a\u4f1a\u5bfc\u81f4\u8be5bug\uff0c\u53ef\u80fd\u8981\u6b63\u597d\u5728\u67d0\u4e9b\u6570\u503c\u4e0b\u5bfc\u81f4\u521a\u4f53\u8d28\u91cf\u4e2d\u5fc3\u4e3a(NaN, NaN, NaN)\u624d\u884c\u3002\uff09<\/p>\n\n\n\n<p>\u3000\u3000\u6240\u4ee5\u76ee\u524d\u7684\u7ed3\u8bba\u5c31\u662f\uff1a\u5982\u679c\u5728NGUI\u4e2d\u9047\u5230\u4e86\u7269\u7406\u5f15\u64ce\u7684\u62a5\u9519\uff0c\u6216\u8005UICamera\u6ca1\u611f\u77e5\u5230\u89e6\u5c4f\uff0c\u5219\u68c0\u67e5\u4e00\u4e0b\u5404\u4e2aBoxCollder\u7684\u5c3a\u5bf8\u662f\u5426\u6b63\u5e38\u3002\u8fd9\u4e2a\u5c3a\u5bf8\u4f1a\u53d7\u5230\u591a\u4e2a\u56e0\u7d20\u7684\u5f71\u54cd\uff1a\u5305\u62ecBox Collider\u7684size\u53c2\u6570\uff0c\u8fd8\u6709GameObject\uff08\u5305\u62ec\u81ea\u5df1\u548c\u7956\u5b97\uff09\u7684scale\u3002<\/p>\n\n\n\n<p>\u6309\u4ee5\u4e0a\u6587\u7ae0\u8fdb\u884c\u5168\u5c40Prefab\u641c\u7d22,\u5e76\u6ca1\u6709\u627e\u5230scale\u4e3a0\u7684Prefab.\u5f88\u7070\u5fc3.<\/p>\n\n\n\n<p>\u4eca\u5929\u4e00\u70b9\u4e00\u70b9\u5730\u6392\u67e5,\u7ec8\u4e8e\u67e5\u51fa\u6765,\u539f\u6765\u8fd8\u662fCollider\u7684\u95ee\u9898:<\/p>\n\n\n\n<p>\u7531\u4e8e\u6211\u4eec\u5f00\u53d1\u7684\u6e38\u620f\u4e2d\u4f7f\u7528\u4e86\u65b0\u624b\u5f15\u5bfc,\u5f53\u65b0\u624b\u5f15\u5bfc\u51fa\u6765\u540e,\u5176\u5b83\u6309\u94ae\u4e0d\u80fd\u70b9\u51fb,\u53ea\u80fd\u70b9\u6307\u5b9a\u7684\u6309\u94ae<\/p>\n\n\n\n<p>\u90a3\u4e48\u6211\u4eec\u5c31\u628a\u5176\u5b83\u6309\u94ae\u7684Collider\u7684size\u8bbe\u7f6e\u4e3a(0,0,0), \u9000\u51fa\u5f15\u5bfc\u540e,\u518d\u8fd8\u539f\u5230\u539f\u6765\u7684size, \u90a3\u4e48size\u4e3a0\u7684Collider<\/p>\n\n\n\n<p>\u5c31\u4f1a\u5f15\u8d77Unity\u7684\u62a5\u9519\u2026\u89e3\u51b3\u65b9\u6848\u662f\u7981\u7528Collider\u65f6, \u628acenter\u4fee\u6539\u4e3a\u4e00\u4e2a\u5f88\u5927\u7684\u6570\u503c, \u9000\u51fa\u5f15\u5bfc\u8fd8\u539fCollider\u65f6,<\/p>\n\n\n\n<p>\u628acenter\u6062\u590d\u7ed9Collider\u5c31\u884c\u4e86.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u6700\u8fd1\u7528Unity3d\u5f00\u53d1\u7684\u6e38\u620f\u9879\u76ee\u5ffd\u7136\u9891\u9891\u62a5\u9519: Supplied NxActorDesc is not va [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts\/1776"}],"collection":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1776"}],"version-history":[{"count":1,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts\/1776\/revisions"}],"predecessor-version":[{"id":1777,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts\/1776\/revisions\/1777"}],"wp:attachment":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1776"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1776"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1776"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}