{"id":2359,"date":"2020-09-12T19:01:38","date_gmt":"2020-09-12T11:01:38","guid":{"rendered":"http:\/\/blog.coolcoding.cn\/?p=2359"},"modified":"2020-09-14T10:07:18","modified_gmt":"2020-09-14T02:07:18","slug":"unityurp%e5%ad%a6%e4%b9%a0%e8%ae%b0%e5%bd%95%ef%bc%882%ef%bc%89","status":"publish","type":"post","link":"https:\/\/blog.coolcoding.cn\/?p=2359","title":{"rendered":"[Unity]URP\u5b66\u4e60\u8bb0\u5f55\uff082\uff09"},"content":{"rendered":"\n<p>\u5728Shader\u7684Inspector\u4e2d\uff0c\u53ef\u4ee5\u67e5\u770b<\/p>\n\n\n\n<blockquote class=\"wp-block-quote\"><p>Surface shader\uff1aURP\u4e0d\u652f\u6301Surface shader\uff0cURP\u4e00\u822c\u4e3ano<br>Fixed function\uff1a\u56fa\u5b9a\u7ba1\u7ebf\uff08\u8001\u663e\u5361\uff09-URP\u4e00\u822c\u4e3ano<br>Compiled code\uff1a\u7f16\u8bd1Shader\u5e76\u67e5\u770b\u4ee3\u7801<br>Cast Shadows\uff1a\u6295\u5c04\u9634\u5f71<br>Render queue\uff1a\u6e32\u67d3\u6b21\u5e8f<br>LOD\uff1aLOD\u503c<br>Ignore projector\uff1a\u5ffd\u7565\u6295\u5f71<br>Disable batching\uff1a\u7981\u7528\u5408\u6279<br>Keywords\uff1a\u7f16\u8bd1\u5b8f<br>SRP Batcher:  compatible \/ not compatible\uff08\u517c\u5bb9&amp;\u975e\u517c\u5bb9\uff09<\/p><cite> \u5982\u679cShader\u4e2d \u4f7f\u7528\u4e86<br>CBUFFER_START(UnityPerMaterial)<br>CBUFFER_END<br>\u5219\u517c\u5bb9\uff0c\u53cd\u4e4b\u4e0d\u517c\u5bb9  <\/cite><\/blockquote>\n\n\n\n<p>\u76f8\u5173\u8d44\u6599\uff1a<\/p>\n\n\n\n<p>https:\/\/docs.unity3d.com\/Packages\/com.unity.render-pipelines.universal@8.0\/manual\/index.html<br><br>https:\/\/docs.unity3d.com\/Packages\/com.unity.render-pipelines.universal@8.0\/manual\/shaders-in-universalrp.html<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">\u914d\u7f6eURP<\/h2>\n\n\n\n<p>\u4e00\u3001\u521b\u5efaURPAsset<br>\n1\u3001URPAsset \u63a7\u5236\u9879\u76ee\u4e2d\u5168\u5c40\u7684\u6e32\u67d3\u548c\u8d28\u91cf\u914d\u7f6e\uff0c<br>\n\u4ee5\u53ca\u521b\u5efa\u6e32\u67d3\u7ba1\u7ebf\u5b9e\u4f8b(rendering pipeline instance)\uff0c<br>\n\u6e32\u67d3\u7ba1\u7ebf\u5b9e\u4f8b\u5305\u542b\u4e2d\u95f4\u8d44\u6e90\u548c\u6e32\u67d3\u7ba1\u7ebf\u5b9e\u73b0\u3002<br>\n2\u3001\u6309\u4ee5\u4e0b\u6b65\u9aa4\u521b\u5efaURPAsset<br>\n\u5728\u7f16\u8f91\u5668Project\u4e2d\uff0cCreate &gt; Rendering &gt; Universal Render Pipeline &gt; Pipeline Asset<\/p>\n\n\n\n<p>\u4e8c\u3001\u5c06URPAsset\u914d\u7f6e\u5230\u56fe\u5f62\u8bbe\u7f6e\u4e2d<br>\n\u5982\u679c\u4e0d\u914d\u7f6e\uff0c\u5219Unity\u4ecd\u7136\u4f7f\u7528\u5185\u7f6e\u6e32\u67d3\u7ba1\u7ebf<br>\n1\u3001Edit &gt; Project Settings &gt; Graphics <br>\n\u5c06URPAsset\u62d6\u5230 Scriptable Render Pipeline Settings<\/p>\n\n\n\n<p>\u4e09\u3001\u5347\u7ea7Shader<br>\n\u5185\u7f6eShader\u4e0d\u652f\u6301URP\uff0c\u9700\u8981\u8fdb\u884c\u5207\u6362<br>\n1\u3001\u4f7f\u7528\u5185\u7f6e\u5207\u6362\u529f\u80fd<br>\nEdit &gt; Render Pipeline &gt; Universal Render Pipeline<br>\n\u6839\u636e\u9700\u6c42\u70b9 Upgrade Project Material to URP Materials \u6216\u8005 Upgrade Selected Materials to URP Materials<br>\nTips: \u5982\u679c\u5347\u7ea7\u540eProject\u4e2d\u7684\u7f29\u7565\u56fe\u9519\u4e86\uff0c\u53ef\u4ee5\u9009\u62e9Reimport All<br>\nTips: SpeedTree\u7684Shader\uff0c\u9700\u8981 &#8220;Generate Materials&#8221;\u6216\u8005 &#8220;Apply &amp; Generate Materils&#8221;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Shader\u5347\u7ea7\u5217\u8868<\/h2>\n\n\n\n<table class=\"wp-block-table\"><tbody><tr><td>Unity built-in\n  shader<\/td><td>Universal Render Pipeline shader<\/td><\/tr><tr><td>Standard<\/td><td>Universal Render Pipeline\/Lit<\/td><\/tr><tr><td>Standard (Specular Setup)<\/td><td>Universal Render Pipeline\/Lit<\/td><\/tr><tr><td>Standard Terrain<\/td><td>Universal Render Pipeline\/Terrain\/Lit<\/td><\/tr><tr><td>Particles\/Standard Surface<\/td><td>Universal Render Pipeline\/Particles\/Lit<\/td><\/tr><tr><td>Particles\/Standard Unlit<\/td><td>Universal Render Pipeline\/Particles\/Unlit<\/td><\/tr><tr><td>Mobile\/Diffuse<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Mobile\/Bumped Specular<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Mobile\/Bumped Specular(1 Directional\n  Light)<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Mobile\/Unlit (Supports Lightmap)<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Mobile\/VertexLit<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Diffuse<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Specular<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Bumped Diffuse<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Bumped Specular<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Self-Illumin\/Diffuse<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Self-Illumin\/Bumped\n  Diffuse<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Self-Illumin\/Specular<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Self-Illumin\/Bumped\n  Specular<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Transparent\/Diffuse<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Transparent\/Specular<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Transparent\/Bumped Diffuse<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Transparent\/Bumped\n  Specular<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Transparent\/Cutout\/Diffuse<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy\n  Shaders\/Transparent\/Cutout\/Specular<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Transparent\/Cutout\/Bumped\n  Diffuse<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><tr><td>Legacy Shaders\/Transparent\/Cutout\/Bumped\n  Specular<\/td><td>Universal Render Pipeline\/Simple Lit<\/td><\/tr><\/tbody><\/table>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u5728Shader\u7684Inspector\u4e2d\uff0c\u53ef\u4ee5\u67e5\u770b Surface shader\uff1aURP\u4e0d\u652f\u6301Surface sh [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts\/2359"}],"collection":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2359"}],"version-history":[{"count":4,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts\/2359\/revisions"}],"predecessor-version":[{"id":2426,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts\/2359\/revisions\/2426"}],"wp:attachment":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2359"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2359"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2359"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}