{"id":3505,"date":"2021-01-15T10:50:39","date_gmt":"2021-01-15T02:50:39","guid":{"rendered":"http:\/\/blog.coolcoding.cn\/?p=3505"},"modified":"2021-01-15T10:50:39","modified_gmt":"2021-01-15T02:50:39","slug":"unity%e6%96%87%e6%a1%a3renderpipelinemanager","status":"publish","type":"post","link":"https:\/\/blog.coolcoding.cn\/?p=3505","title":{"rendered":"[Unity\u6587\u6863]RenderPipelineManager"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Static Properties<\/h2>\n\n\n\n<table class=\"wp-block-table\"><tbody><tr><td><a href=\"https:\/\/docs.unity3d.com\/ScriptReference\/Rendering.RenderPipelineManager-currentPipeline.html\">currentPipeline<\/a><\/td><td>Returns the instance of the current RenderPipeline.<\/td><\/tr><\/tbody><\/table>\n\n\n\n<h2 class=\"wp-block-heading\">Events<\/h2>\n\n\n\n<table class=\"wp-block-table\"><tbody><tr><td><a href=\"https:\/\/docs.unity3d.com\/ScriptReference\/Rendering.RenderPipelineManager-beginCameraRendering.html\">beginCameraRendering<\/a><\/td><td>Delegate that you can use to invoke custom code before Unity renders an individual Camera.<\/td><\/tr><tr><td><a href=\"https:\/\/docs.unity3d.com\/ScriptReference\/Rendering.RenderPipelineManager-beginFrameRendering.html\">beginFrameRendering<\/a><\/td><td>Delegate that you can use to invoke custom code at the start of RenderPipeline.Render.<\/td><\/tr><tr><td><a href=\"https:\/\/docs.unity3d.com\/ScriptReference\/Rendering.RenderPipelineManager-endCameraRendering.html\">endCameraRendering<\/a><\/td><td>Delegate that you can use to invoke custom code after Unity renders an individual Camera.<\/td><\/tr><tr><td><a href=\"https:\/\/docs.unity3d.com\/ScriptReference\/Rendering.RenderPipelineManager-endFrameRendering.html\">endFrameRendering<\/a><\/td><td>Delegate that you can use to invoke custom code at the end of RenderPipeline.Render.<\/td><\/tr><\/tbody><\/table>\n","protected":false},"excerpt":{"rendered":"<p>Static Properties currentPipeline Returns the instance  [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts\/3505"}],"collection":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3505"}],"version-history":[{"count":1,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts\/3505\/revisions"}],"predecessor-version":[{"id":3506,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts\/3505\/revisions\/3506"}],"wp:attachment":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3505"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3505"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3505"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}