{"id":5783,"date":"2024-07-29T17:38:12","date_gmt":"2024-07-29T09:38:12","guid":{"rendered":"http:\/\/blog.coolcoding.cn\/?p=5783"},"modified":"2025-10-14T21:57:23","modified_gmt":"2025-10-14T13:57:23","slug":"unity-6-%e6%96%b0%e5%8a%9f%e8%83%bd%e9%a2%84%e8%a7%88","status":"publish","type":"post","link":"https:\/\/blog.coolcoding.cn\/?p=5783","title":{"rendered":"Unity 6 \u65b0\u529f\u80fd\u9884\u89c8"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">GPU Resident Drawer<\/h1>\n\n\n\n<p>Efficiently render large, richer worlds<\/p>\n\n\n\n<p>Optimization for up to 50% CPU frame-time reduction<\/p>\n\n\n\n<p>Reduced need for manual optimizations across all platforms<\/p>\n\n\n\n<p>HDRP, URP Forward+(URP Deferred is next)<\/p>\n\n\n\n<p>\u6e32\u67d3\u7684\u53ef\u5b9e\u4f8b\u5316\u5bf9\u8c61\u8d8a\u591a\u3001\u597d\u5904\u8d8a\u5927\uff1b\u65b0\u7684\u6e32\u67d3\u8def\u5f84\u4e13\u95e8\u7528\u4e8e\u9759\u6001\u98ce\u683c\u7269\u4ef6\uff0c\u5305\u62ecSpeedTree\u751f\u6210\u7684\u690d\u88ab<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">GPU Occlusion Culling\uff08GPU\u906e\u6321\u5254\u9664\uff09<\/h1>\n\n\n\n<p>Reduce overdraw and avoid wasting resource<\/p>\n\n\n\n<p>Boost GameObject rendering by only drawing things that can be see<\/p>\n\n\n\n<p>Automatic and dynamic reduction of overdraw for scenes with a lot of instancing<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Spatial-Temporal Post-Processing\uff08\u7a7a\u57df\u65f6\u57df\u540e\u5904\u7406\uff09<\/h1>\n\n\n\n<p>Upscale low-resolution frame with limited loss of fidelity<\/p>\n\n\n\n<p>Optimize GPU with new STP upscaler<\/p>\n\n\n\n<p>Deliver high-resolution content from lower-resolution sources with high-fidelity and performance<\/p>\n\n\n\n<p>\u4f7f\u7528\u5c0f\u5206\u8fa8\u7387\u8fdb\u884c\u6e32\u67d3\uff0c\u7136\u540e\u7528\u6700\u7ec8\u5206\u8fa8\u7387\u8fdb\u884c\u653e\u5927<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">URP Render Graph<\/h2>\n\n\n\n<p>Lower memory bandwidth and battery usage for URP-based tiles<\/p>\n\n\n\n<p>Enhances URP&#8217;s customizablity through reliable pipeline extensions that retain the performance<\/p>\n\n\n\n<p>\u964d\u4f4e\u5185\u5b58\u5e26\u5bbd\uff0c\u51cf\u5c11\u7535\u6c60\u7528\u91cf<\/p>\n\n\n\n<p><strong>Render Graph View<\/strong><\/p>\n\n\n\n<p><strong>Shader Graph Heatmap<\/strong><\/p>\n\n\n\n<p><strong>VFX Graph Profiling Tool<\/strong><\/p>\n\n\n\n<p><\/p>\n\n\n\n<h1 class=\"wp-block-heading\">\u5168\u5c40\u5149\u7167\u7cfb\u7edf<\/h1>\n\n\n\n<p>APV (Adaptive Probe Volumes) \u81ea\u9002\u5e94\u63a2\u9488\u4f53\u79ef<\/p>\n\n\n\n<p>\u57fa\u4e8e\u63a2\u9488\u7684\u7cfb\u7edf<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">\u4f7f\u7528SpeedTree9.5\u521b\u5efa\u73af\u5883<\/h1>\n\n\n\n<p>\u53ef\u4ee5\u76f4\u63a5\u52a0\u8f7dSpeedtree9\u7684\u6587\u4ef6\u548c\u8d44\u4ea7<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Unity Muse \u751f\u6210\u5f0fAI<\/h1>\n\n\n\n<p>\u53ef\u4ee5\u5728\u7f16\u8f91\u5668\u4e2d\u751f\u6210\u539f\u521b\u3001\u6ca1\u6709\u7248\u672c\u9650\u5236\u7684\u8d44\u4ea7<\/p>\n\n\n\n<p>Sentis Runtime AI<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Project-wide input actions<\/p>\n\n\n\n<ul>\n<li>Preset default actions to get you started faster<\/li>\n<\/ul>\n\n\n\n<p>Improved jobs profiling<\/p>\n\n\n\n<ul>\n<li>Track the dependencies between Job system threads in new timeline view in the profiler<\/li>\n<\/ul>\n\n\n\n<p>Addressables presets<\/p>\n\n\n\n<ul>\n<li>Save time building your content with smarter platform-specific default settings in Addressables<\/li>\n<\/ul>\n\n\n\n<p>Unity <\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>GPU Resident Drawer Efficiently render large, richer wo [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[58],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts\/5783"}],"collection":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5783"}],"version-history":[{"count":13,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts\/5783\/revisions"}],"predecessor-version":[{"id":5796,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=\/wp\/v2\/posts\/5783\/revisions\/5796"}],"wp:attachment":[{"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5783"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5783"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.coolcoding.cn\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5783"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}