[Unity]自行创建Mesh无法正确接受DirectionLight的Bug
2019/09
01
17:09
Unity创建Mesh:
Mesh mesh = new Mesh ();
mf.mesh = mesh;
mf.normals = new Vector3[]{ new Vector3(0,0,-1), Vector3(0,0,-1), Vector3(0,0,-1), new Vector3(0,0,-1)};
表现为, 使用标准的Unity Surface Lambert光照, 无论怎么调节Direction Light 的颜色/强度, 均不受影响
最后查出是Normal错误导致,修正后为:
new Vector3[]{ new Vector3(0,1,0), new Vector3(0,1,0), new Vector3(0,1,0), new Vector3(0,1,0)};
或者, 把 mf.normals 删除; 修正为:mesh.RecalculateNormals(); 也可
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Post Link: [Unity]自行创建Mesh无法正确接受DirectionLight的Bug