[Unity]直接引用GameObject Asset资源导致性能下降
2020/03
30
11:03
class Build : MonoBehaviour
{
publuc GameObject buildObj;
public GameObject buildAnimation;
public GameObject buildUpgrade;
public GameObject buildUpEnd;
public void foo()
{
var obj = GameObject.Instantiate(buildObj);
...
}
}
修改为
class Build : MonoBehaviour
{
publuc string buildObj;
public string buildAnimation;
public string buildUpgrade;
public string buildUpEnd;
public void foo()
{
var obj = LoadPrefabByPath(buildObj);
...
}
}
可大大提高加载速度
1、降低内存使用
2、降低加载时间
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Post Link: [Unity]直接引用GameObject Asset资源导致性能下降
Post Link: [Unity]直接引用GameObject Asset资源导致性能下降