[Unity]使用UnityStats类在开发时统计各项指标
2020/08
21
23:08
namespace UnityEditor
{
public sealed class UnityStats
{
public UnityStats();
public static int ibUploadBytes { get; }
public static int ibUploads { get; }
public static int vboUploadBytes { get; }
public static int vboUploads { get; }
public static int vboTotalBytes { get; }
public static int vboTotal { get; }
public static int screenBytes { get; }
public static string screenRes { get; }
public static int usedTextureCount { get; }
public static int usedTextureMemorySize { get; }
public static int renderTextureBytes { get; }
public static int renderTextureCount { get; }
public static float audioStreamLoad { get; }
public static float audioDSPLoad { get; }
public static float audioClippingAmount { get; }
public static float audioLevel { get; }
public static float renderTime { get; }
public static int batches { get; }
public static int drawCalls { get; }
public static int dynamicBatchedDrawCalls { get; }
public static int staticBatchedDrawCalls { get; }
public static int instancedBatchedDrawCalls { get; }
public static int dynamicBatches { get; }
public static int visibleSkinnedMeshes { get; }
public static int staticBatches { get; }
public static int setPassCalls { get; }
public static int triangles { get; }
public static int vertices { get; }
public static int shadowCasters { get; }
public static int renderTextureChanges { get; }
public static float frameTime { get; }
public static int instancedBatches { get; }
public static int visibleAnimations { get; }
}
}
CopyRights: The Post by BY-NC-SA For Authorization,Original If Not Noted,Reprint Please Indicate From 老刘@开发笔记
Post Link: [Unity]使用UnityStats类在开发时统计各项指标
Post Link: [Unity]使用UnityStats类在开发时统计各项指标