[Unity文档]RenderPipelineManager
2021/01
15
10:01
Static Properties
| currentPipeline | Returns the instance of the current RenderPipeline. |
Events
| beginCameraRendering | Delegate that you can use to invoke custom code before Unity renders an individual Camera. |
| beginFrameRendering | Delegate that you can use to invoke custom code at the start of RenderPipeline.Render. |
| endCameraRendering | Delegate that you can use to invoke custom code after Unity renders an individual Camera. |
| endFrameRendering | Delegate that you can use to invoke custom code at the end of RenderPipeline.Render. |
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Post Link: [Unity文档]RenderPipelineManager
Post Link: [Unity文档]RenderPipelineManager