[Unity文档]RenderPipelineManager
2021/01
15
10:01
Static Properties
currentPipeline | Returns the instance of the current RenderPipeline. |
Events
beginCameraRendering | Delegate that you can use to invoke custom code before Unity renders an individual Camera. |
beginFrameRendering | Delegate that you can use to invoke custom code at the start of RenderPipeline.Render. |
endCameraRendering | Delegate that you can use to invoke custom code after Unity renders an individual Camera. |
endFrameRendering | Delegate that you can use to invoke custom code at the end of RenderPipeline.Render. |
CopyRights: The Post by BY-NC-SA For Authorization,Original If Not Noted,Reprint Please Indicate From 老刘@开发笔记
Post Link: [Unity文档]RenderPipelineManager
Post Link: [Unity文档]RenderPipelineManager