[Unity文档]RenderPipelineManager

2021/01 15 10:01

Static Properties

currentPipelineReturns the instance of the current RenderPipeline.

Events

beginCameraRenderingDelegate that you can use to invoke custom code before Unity renders an individual Camera.
beginFrameRenderingDelegate that you can use to invoke custom code at the start of RenderPipeline.Render.
endCameraRenderingDelegate that you can use to invoke custom code after Unity renders an individual Camera.
endFrameRenderingDelegate that you can use to invoke custom code at the end of RenderPipeline.Render.