Unity 纹理格式描述
2023/04
20
10:04
【分量】
R,G,B,A: 基本分量
D: Depth 深度
S: Stencil 模板
// 后缀
UNorm: Usigned Normalized values, 值域=[0,1], 无符号规范化区间
SNorm: Signed Normalized values, 值域=[-1,1], 有符号规范化区间
UInt: Usigned integer values, 值域=[-2^(n-1), 2^(n-1)-1]
UFloat: Unsigned floating-point numbers
SFloat: Signed floating-point numbers
SRGB: 无符号规范化区间
PACKnn: 用nn位打包的纹理
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