[Unity]ArgumentException: Mesh can not have more than 65000 vertices
2020/05
27
20:05
在使用UGUI制作时,当大量的文本使用了Outline和Shadow,则可能会报以下错误:
ArgumentException: Mesh can not have more than 65000 vertices
UnityEngine.UI.VertexHelper.FillMesh (UnityEngine.Mesh mesh) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Utility/VertexHelper.cs:206)
UnityEngine.UI.Graphic.DoMeshGeneration () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:591)
UnityEngine.UI.Graphic.UpdateGeometry () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:573)
UnityEngine.UI.Text.UpdateGeometry () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Text.cs:571)
UnityEngine.UI.Graphic.Rebuild (UnityEngine.UI.CanvasUpdate update) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:534)
UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs:198)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:/buildslave/unity/build/Runtime/UI/ScriptBindings/UICanvas.bindings.cs:72)
说明顶点撑爆了,描边和阴影很费顶点
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Post Link: [Unity]ArgumentException: Mesh can not have more than 65000 vertices
Post Link: [Unity]ArgumentException: Mesh can not have more than 65000 vertices
吴尹
4years ago大哥。这个问题怎么解决啊。我快疯了。
shaojingliu
4years ago@吴尹 方案1、写自己的阴影表现Shader
方案2、使用阴影或者描边的字不要太多