Unity 6 新功能预览
GPU Resident Drawer
Efficiently render large, richer worlds
Optimization for up to 50% CPU frame-time reduction
Reduced need for manual optimizations across all platforms
HDRP, URP Forward+(URP Deferred is next)
渲染的可实例化对象越多、好处越大;新的渲染路径专门用于静态风格物件,包括SpeedTree生成的植被
GPU Occlusion Culling(GPU遮挡剔除)
Reduce overdraw and avoid wasting resource
Boost GameObject rendering by only drawing things that can be see
Automatic and dynamic reduction of overdraw for scenes with a lot of instancing
Spatial-Temporal Post-Processing(空域时域后处理)
Upscale low-resolution frame with limited loss of fidelity
Optimize GPU with new STP upscaler
Deliver high-resolution content from lower-resolution sources with high-fidelity and performance
使用小分辨率进行渲染,然后用最终分辨率进行放大
URP Render Graph
Lower memory bandwidth and battery usage for URP-based tiles
Enhances URP’s customizablity through reliable pipeline extensions that retain the performance
降低内存带宽,减少电池用量
Render Graph View
Shader Graph Heatmap
VFX Graph Profiling Tool
全局光照系统
APV (Adaptive Probe Volumes) 自适应探针体积
基于探针的系统
使用SpeedTree9.5创建环境
可以直接加载Speedtree9的文件和资产
Unity Muse 生成式AI
可以在编辑器中生成原创、没有版本限制的资产
Sentis Runtime AI
Project-wide input actions
- Preset default actions to get you started faster
Improved jobs profiling
- Track the dependencies between Job system threads in new timeline view in the profiler
Addressables presets
- Save time building your content with smarter platform-specific default settings in Addressables
Unity
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