Unity打Android包超过4G时-会打包失败

2026/01 23 19:01
FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':launcher:packageRelease'.
> A failure occurred while executing com.android.build.gradle.tasks.PackageAndroidArtifact$IncrementalSplitterRunnable
   > Zip64 forbidden but required in entry assets/data.bnk size=2057689, csize=2057689, cdloc=(offset=4,295,269,327, size=2,057,762), loc=(offset=4,295,269,400, size=2,057,689)

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

处理1:方法为将StreamingAssets 中的资产移到增量包中

处理2:自定义Custom Gradle Template,添加zip64 true